using Godot;
using System;

public partial class TrashCan : Area2D
{
	[Export]
	public Sprite2D g1 { get; set; }	
	[Export]
	public Sprite2D g2 { get; set; }
	
	public override void _Ready()
	{
		AreaEntered += OnAreaEntered;
		AreaExited += OnAreaExited;
		AddToGroup("trashCan");

	}
	public void OnAreaEntered(Area2D node)
	{
		
	}
	public void OnAreaExited(Area2D node)
	{
}}
